
If the end game of a race isn’t to win, then what’s really the point? The lack of race weekends also takes away from the immersion the mode could offer.īesides career mode itself, car ownership and upgrading received an change for Project CARS 3. You now level up your cars by racing them more and more. While that’s good every now and then, I found it taking away from my focus on the actual race itself. What it does is make races feel, at times, like minigames. In hot laps, it’s all about your time while races will see you have to make a specific amount of passes in a set time period, hit a top speed, and more.

The mode gets you into the action faster than either of the two games of the past, and gives you more than just race results to strive for.
#PROJECT CARS 3 GAMEPLAY SERIES#
Rather than sticking to one series for too long, you now have a tiered collection of events that range from races to hot laps and things in between. An overhaul of past iterations, Project CARS 3’s career is a bit too much of a straightforward affair. The game’s Career Mode is where you’ll spend nearly all of your time outside of multiplayer races. You can also check the Rankings to see how you compare to others in a specific season. As you complete these challenges, you can check in the Leaderboards for where you stand in the daily, weekly, and monthly challenges.

Rivals mode sees you take part in daily, weekly, and monthly events over the course of a four-week season. Project Cars 3 has taken the feedback from players, and made playing with a controller almost as enjoyable as with a wheel. It was twitchy and didn’t really feel like you were ever in actual control of your car. Sometimes, I’d just want to sit on my couch and do a couple races, but using a gamepad just made for a lousy racing experience. One of my biggest problems with Project CARS 2 was how it felt with a control. Snow and rain will cause your car to slide around if you’re not careful while a clear, sunny day will see better grip with somewhat slower speeds. The improved weather system effects everything you do on the track. Steering never felt too off, and the controls are as responsive overall as any racer available.

Weight distribution among vehicles actually feels impactful, and can change as you add or remove elements to your cars. Even with the changes over to a less simulation feel, it still gives you a nice ride no matter the circuit.Įach car I drove felt different, and made you think of different ways to tackle each race. As it should be, the best part of Project CARS 3 is the racing.
